Placement Component
Placement components determine where raiders (mobs) appear when spawned. Different placement types support different position calculation methods.
Placement component JSON files are stored under data/<mod_id>/htlib/position/.
.
├── data
│ └── mod_id
│ └── htlib
│ ├── raid ← Raid definitions
│ ├── wave ← Wave definitions
│ ├── spawn ← Mob spawning
│ ├── position ← Spawn positions
│ ├── result ← Results/rewards
│ └── raid_item ← Raid summoning items
Type Summary
| Type | Description |
|---|---|
htlib:center_area | Center Area Placement: spawns within a specified radius relative to the raid center |
htlib:absolute_area | Absolute Area Placement: spawns within a specified radius of a fixed world coordinate |
htlib:ray_trace | Ray Trace Placement: Compat with cave, only valid on raid component level |
Chapter Navigation
Center Area Placement
Spawns mobs within a specified area relative to the raid trigger position.
Absolute Area Placement
Spawns mobs within a specified area at absolute world coordinates.